3D Modelling and Animation Software. 3ds Max software provides a comprehensive 3D modelling, animation, rendering and compositing solution for games, film and motion graphics artists. 3ds Max 2014 has new tools for crowd generation, particle animation and perspective matching, as well as support for Microsoft DirectX 11 shaders. Faculty of Engineering and Natural ScienceGreat guide to the fundamentals of Autodesk 3ds Max 2014.
Annual members can use the apps for up Autodesk 3ds Max Design 2014 Information to 99 days in offline mode. Month-to-month members can use the software for up Autodesk 3ds Max Design 2014 Information to 30 days in offline mode.A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers.
This version was also originally created by the Yost Group. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. 4.2 NURBS (Non-Uniform Rational Based-Splines)The original 3D Studio product was created for the DOS platform by Gary Yost and the Yost Group, and published by Autodesk. For its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language. It is also used for movie effects and movie pre-visualization.
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NET managed code in 3ds Max outside of MAXScript. Added in 3ds Max 2008, it was the first component to facilitate. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Scene Explorer Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons.
General keyframing Two keying modes — set key and auto key — offer support for different keyframing workflows. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical). The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. Texture assignment/editing 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.
Weight path-controlled animation between multiple curves, and animate the weight. Constrained animation Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Animation trajectories may be viewed and edited directly in the viewport.
The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones. These powerful solvers reduce the time it takes to create high-quality character animation. Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated. Skeletons and inverse kinematics (IK) Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.
Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys. Collision solving is fast and accurate even in complex simulations. Integrated Cloth solver In addition to reactor's cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing and even build garments from scratch. It allows for efficient animation of skeletal chains, such as a character's spine or tail, and includes easy-to-use twist and roll controls. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg.